![]() Squashini's name is a portmanteau of the word "squash," which is the same family as pumpkins, referencing his appearance, and Houdini, the famous magician and escape artist. Kirby (and/or Prince Fluff) can hit the bomb's bell to earn beads when the bomb explodes, any uncollected beads will vanish. After the hero(es) escape(s), Squashini will get nervous and fly offscreen for cover while the character(s) hide from the bomb. In order to avoid getting damage, the player must press and hold the jump button (or shake the Wii Remote/mash the +Control Pad). Kirby (and Prince Fluff) will then be shown to have been captured and tied up to a large bomb. Squashini then lowers the curtain, a scuffle is heard, then he raises the curtain. Upon pulling at the button and throwing him, Squashini's slot machine will match three ropes. This must be done three times in order to defeat him, earning Kirby and Prince Fluff the fourth strand of magic yarn. Once Kirby and Prince Fluff knocks his hat off, they can grab the button and throw him against the wall to damage him. There are three aforementioned ways to reveal the boss' weakspot: a button underneath his hat. The bead combination is never used, and the pumpkin head is only used for Squashini to appear during his intro cutscene. After the attack finishes, his wand will revert to a cape.Īfter Squashini finishes his cape attack, the pattern begins anew, starting with the hat attack and begins to cycle through again. They can be grabbed and thrown at him to reveal his weak spot. He balances the first one on the cape for a few seconds, then shifts it, tossing his bombs. Three capes: Squashini turns his wand into a cape and uses it to throw out bombs.These cards can be grabbed and thrown back at him in order to stun him and reveal his weak spot. His second barrage involves him throwing three cards in a wall formation. His first card barrage will involve him flicking his wand, causing the cards to be tossed forward. Before each throw, he shifts the cards around his body. ![]() Three cards: Squashini will throw some cards at Kirby and Prince Fluff.The Waddle Dees in the audience will watch which hat Squashini is in. Unlike other cases where his hat pops off, Squashini actually tries to flee. If the correct hat is picked, Squashini will be rendered hatless, allowing the heroes to damage him. Inside one is Squashini, but in the others are either Flamers or a Rolling Clod. The hats exchange places, and then the player is allowed to pick one up and see what's underneath. Three hats: Squashini goes into his hat, and then summons two other identical copies of it.The pictures that line up in the middle of the roulette determine what his attacks are going to be. Squashini relies on a giant slot machine, but, like previous bosses, this battle follows a set pattern most of the time. Flamer, Rolling Clod, Waddle Dee (audience)
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